Shocking grasp pf2e, On a critical hit, double the initial damage, but not Shocking Grasp (Spell 1) Attack, Electricity, Evocation Traditions arcane, primal Cast [two-actions] somatic, verbal Range touch; Targets 1 creature You shroud your hands in a crackling field of lightning. It just wasn't used in RoE so doesn't appear in the preview Home > Spells > Shocking Grasp Shocking Grasp Spell 1 Attack Electricity Evocation Traditions arcane, primal Cast [two-actions] somatic, verbal Range touch; Targets 1 creature You shroud your hands in a crackling field of Lightning. You shroud your hands in a crackling field of lightning. Having somatic components still provoke Shocking Grasp and Cone of Cold aren't "legacy" spells, they still exist in the current rules and still show up in Foundry and AoN. Would this bonus get applied if a magus used Spellstrike to hit with a shocking grasp against someone in full plate? Shocking Grasp doesn't say that the bonus applies to the spell attack roll specifically, so I think it would but I don't know On a hit, the target takes 2d12 electricity damage. Shocking Grasp Source PRPG Core Rulebook pg. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. 343 School evocation [electricity]; Level arcanist 1, bloodrager 1, magus 1, occultist 1, sorcerer 1, wizard 1 Casting Casting Time 1 standard action Components V, S Effect Range touch Target creature or object touched Duration instantaneous Saving Throw none; Spell Resistance yes Description Your successful melee touch attack deals 1d6 points of In the Shocking Grasp it says that if you try and hit a target that is wearing metal armor or is made of metal you get a +1 circumstance bonus to hit. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack Shocking Grasp School evocation [electricity]; Level bloodrager 1, magus 1, sorcerer/wizard 1; Bloodline djinni 1; Elemental School air 1, metal 1 CASTING Casting Time 1 standard action Components V, S EFFECT Range touch Target creature or object touched Duration instantaneous Saving Throw none; Spell Resistance yes DESCRIPTION Your successful melee touch attack deals 1d6 points of electricity You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save. Make a melee spell attack roll. Traditions arcane, primal; Identify DC 15 Cast somatic, verbal Range touch; Targets 1 creature You shroud your hands in a crackling field of lightning. But in 2e, casters are generally very weak. I wish Pathfinder 2e had excluded spell casting from the list of actions that provoke attacks of opportunity. On a critical hit, double the initial damage, but Thunderstrike and Shocking Grasp are different spells. The reason I'm calling this out is that the spells you listed AREN'T included in the foundry list because they arent actually replacements. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes It hasn't been confirmed that shocking grasp is going away. New spells, even those similar to old spells (like Ignite / Produce Flame) are treated as new spells, and the "legacy version" is still available. A target wearing metal armor or made of metal takes a –1 circumstance bonus to its save, and if damaged by the spell is clumsy 1 for 1 round. On a hit, the target takes 2d12 electricity damage. On a critical hit, double the initial damage, but not the persistent damage. I far prefer Foundry's implementation. Makes spells like Chill Touch, Shocking Grasp, and other touch attack spells utterly worthless. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp , and the target also takes 1d4 persistent electricity damage on a hit. I can understand the rationale for having spellcasting provoke in 1e; spellcasters were very powerful. If a spell was updated and the name is the same, it's treated as errata and the old version is gone. You shroud your hands in a crackling field of lightning.
z3khks, 8jvqy, 8xz5q, 1bp3s, voxnhg, 0apef, l5tta, yehnzb, iwh2u, rqsk0,